Build Log
  

Build started: Project: human animation, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "d:\Milcho\programming\visual studio\human animation\human animation\Debug\RSP00000540285812.rsp" with contents
[
/Od /I ".\src\\" /I ".\dependencies\include\\" /I ".\dependencies\include\SFML" /I ".\dependencies\include\glew" /I ".\dependencies\include\freetype" /I ".\dependencies\include\freetype\freetype2" /I ".\dependencies\include\ftgl\\" /I ".\dependencies\include\svl\\" /I ".\dependencies\include\svl\svl\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_UNICODE" /D "UNICODE" /Gm /EHsc /RTC1 /MDd /Fo"Debug\\" /Fd"Debug\vc90.pdb" /W3 /c /ZI /TP ".\src\skeleton\skeletonEditor.cpp"

".\src\skeleton\humanSkeletonFrame.cpp"

".\src\skeleton\humanSkeletonAnimator.cpp"

".\src\skeleton\humanSkeletonAnimation.cpp"

".\src\skeleton\humanSkeleton.cpp"

".\src\skeleton\bone.cpp"

".\src\world.cpp"

".\src\lighting.cpp"

".\src\camera.cpp"

".\src\geometry\Vec3.cpp"

".\src\geometry\Vec2.cpp"

".\src\global_defines.cpp"

".\src\geometry\axes.cpp"

".\src\interface\textField.cpp"

".\src\interface\interfaceComponent.cpp"

".\src\interface\interface.cpp"

".\src\interface\componentContainer.cpp"

".\src\interface\button.cpp"

".\src\game.cpp"

".\src\main.cpp"
]
Creating command line "cl.exe @"d:\Milcho\programming\visual studio\human animation\human animation\Debug\RSP00000540285812.rsp" /nologo /errorReport:prompt"
Creating temporary file "d:\Milcho\programming\visual studio\human animation\human animation\Debug\TMP00000640285812.tmp" with contents
[
1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\human animation.exe.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\human animation.exe.embed.manifest.res" "d:\Milcho\programming\visual studio\human animation\human animation\Debug\TMP00000640285812.tmp""
Creating temporary file "d:\Milcho\programming\visual studio\human animation\human animation\Debug\RSP00000740285812.rsp" with contents
[
/OUT:"D:\Milcho\programming\visual studio\human animation\Debug\human animation.exe" /INCREMENTAL /MANIFEST /MANIFESTFILE:"Debug\human animation.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"D:\Milcho\programming\visual studio\human animation\Debug\human animation.pdb" /SUBSYSTEM:CONSOLE /DYNAMICBASE /NXCOMPAT /MACHINE:X86 .\dependencies\lib\SFML\sfml-audio-d.lib .\dependencies\lib\SFML\sfml-window-d.lib .\dependencies\lib\SFML\sfml-system-d.lib .\dependencies\lib\glew\glew32.lib .\dependencies\lib\ftgl\ftgl.lib .\dependencies\lib\freetype\freetype.lib GlU32.lib OpenGL32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Debug\main.obj"

".\Debug\game.obj"

".\Debug\button.obj"

".\Debug\componentContainer.obj"

".\Debug\interface.obj"

".\Debug\interfaceComponent.obj"

".\Debug\textField.obj"

".\Debug\axes.obj"

".\Debug\global_defines.obj"

".\Debug\Vec2.obj"

".\Debug\Vec3.obj"

".\Debug\camera.obj"

".\Debug\lighting.obj"

".\Debug\world.obj"

".\Debug\bone.obj"

".\Debug\humanSkeleton.obj"

".\Debug\humanSkeletonAnimation.obj"

".\Debug\humanSkeletonAnimator.obj"

".\Debug\humanSkeletonFrame.obj"

".\Debug\skeletonEditor.obj"

".\Debug\human animation.exe.embed.manifest.res"
]
Creating command line "link.exe @"d:\Milcho\programming\visual studio\human animation\human animation\Debug\RSP00000740285812.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\Milcho\programming\visual studio\human animation\human animation\Debug\RSP00000840285812.rsp" with contents
[
/out:".\Debug\human animation.exe.embed.manifest" /notify_update /manifest

".\Debug\human animation.exe.intermediate.manifest"
]
Creating command line "mt.exe @"d:\Milcho\programming\visual studio\human animation\human animation\Debug\RSP00000840285812.rsp" /nologo"
Creating temporary file "d:\Milcho\programming\visual studio\human animation\human animation\Debug\BAT00000940285812.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
]
Creating command line """d:\Milcho\programming\visual studio\human animation\human animation\Debug\BAT00000940285812.bat"""
Creating temporary file "d:\Milcho\programming\visual studio\human animation\human animation\Debug\TMP00000A40285812.tmp" with contents
[
1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\human animation.exe.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\human animation.exe.embed.manifest.res" "d:\Milcho\programming\visual studio\human animation\human animation\Debug\TMP00000A40285812.tmp""
Creating temporary file "d:\Milcho\programming\visual studio\human animation\human animation\Debug\RSP00000B40285812.rsp" with contents
[
/OUT:"D:\Milcho\programming\visual studio\human animation\Debug\human animation.exe" /INCREMENTAL /MANIFEST /MANIFESTFILE:"Debug\human animation.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"d:\Milcho\programming\visual studio\human animation\Debug\human animation.pdb" /SUBSYSTEM:CONSOLE /DYNAMICBASE /NXCOMPAT /MACHINE:X86 .\dependencies\lib\SFML\sfml-audio-d.lib .\dependencies\lib\SFML\sfml-window-d.lib .\dependencies\lib\SFML\sfml-system-d.lib .\dependencies\lib\glew\glew32.lib .\dependencies\lib\ftgl\ftgl.lib .\dependencies\lib\freetype\freetype.lib GlU32.lib OpenGL32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Debug\main.obj"

".\Debug\game.obj"

".\Debug\button.obj"

".\Debug\componentContainer.obj"

".\Debug\interface.obj"

".\Debug\interfaceComponent.obj"

".\Debug\textField.obj"

".\Debug\axes.obj"

".\Debug\global_defines.obj"

".\Debug\Vec2.obj"

".\Debug\Vec3.obj"

".\Debug\camera.obj"

".\Debug\lighting.obj"

".\Debug\world.obj"

".\Debug\bone.obj"

".\Debug\humanSkeleton.obj"

".\Debug\humanSkeletonAnimation.obj"

".\Debug\humanSkeletonAnimator.obj"

".\Debug\humanSkeletonFrame.obj"

".\Debug\skeletonEditor.obj"

".\Debug\human animation.exe.embed.manifest.res"
]
Creating command line "link.exe @"d:\Milcho\programming\visual studio\human animation\human animation\Debug\RSP00000B40285812.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Output Window
  
Compiling...
main.cpp
game.cpp
button.cpp
componentContainer.cpp
interface.cpp
interfaceComponent.cpp
textField.cpp
axes.cpp
global_defines.cpp
Vec2.cpp
Vec3.cpp
camera.cpp
lighting.cpp
world.cpp
bone.cpp
humanSkeleton.cpp
humanSkeletonAnimation.cpp
humanSkeletonAnimator.cpp
humanSkeletonFrame.cpp
skeletonEditor.cpp
Generating Code...
Compiling manifest to resources...
Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
Copyright (C) Microsoft Corporation.  All rights reserved.
Linking...
LINK : D:\Milcho\programming\visual studio\human animation\Debug\human animation.exe not found or not built by the last incremental link; performing full link
Embedding manifest...
Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
Copyright (C) Microsoft Corporation.  All rights reserved.
Results
  
Build log was saved at "file://d:\Milcho\programming\visual studio\human animation\human animation\Debug\BuildLog.htm"
human animation - 0 error(s), 0 warning(s)